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On Choices and Player Agency
It’s taken me a couple of months of protracted slow progress to finally finish Kentucky Route Zero – I finally saw credits last week – and I’ve been ruminating on some thoughts about game dialogue systems. So since I’m now getting dragged into the high-adrenaline loop of Marathon, it seemed an appropriate time to sit… — read more
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The Life and Death (and Resurrection) of Giant Bomb
I was very close to titling this “Dr. Tracksuit or: How I learned to Stop Worrying and Love the Giant Bomb”. Hey, I decided to start a blog! And it took so long to find the time to update this website that Giant Bomb had time to die and to then miraculously get resurrected! May… — read more